GameTronik - XM6 Pro68k Release 27 201226

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XM6 Pro-68k Release 27 (201226), Emulateur Sharp X68000

Par shu, le 20/01/2021, 22:30

XM6 Pro-68k Release 27 (201226)

Voici une nouvelle release pour XM6 Pro-68k, émulateur Sharp X68000 pour Windows.

XM6 Pro-68k est un émulateur Sharp X68000 basé sur la version 2.05 du XM6 original.
L'auteur précise que "les changements sont principalement liés à l'interface utilisateur, et que l'accent est mis sur le développement et le débogage des fonctionnalités plutôt que sur la précision de l''émulation. Cependant, les améliorations générales que l''émulateur apporte le rende plus recommandable que XM6 v2.06 (version finale officielle)".

Vous trouverez beaucoup d'informations sur l''émulation du X68000 en général sur le site de l'auteur.

Changelog :

Release 24 (200927)

Reworked floppy image file name overrides ([W] and [R]) to be more flexible.
They now only affect the initial write-protect state upon insertion.

The frame-window caption now indicates if the no-wait-MPU condition is active.

Shift-Grave/Tilde now controls the no-wait-MPU option. Occasionally useful.

Bug fixes:

Fixed another regression in the new graphics code, this time palette related.

Fixed a race condition when swapping disks in a locked floppy drive.

Fixed a source of data corruption in unusual but easily reproducible situations.


Release 25 (201027)

The axes for controllers are now assigned more intelligently.

POV-style controller inputs (e.g. directional pads) are now supported.

Controller input is no longer ignored while a menu or subwindow is active.

Most windows now accept at least a few keyboard commands, if they have focus.

The options dialog now reopens at the last page viewed previously.

The trackball option was disabled since it doesn't actually affect anything.

The Software Keyboard will now visualize mouse inputs.

The Software Keyboard will now display an actively repeating key in a color that
is slightly brighter compared to non-repeating keys. The LED keys are excluded.

After a reset, all depressed keys, except for an actively repeating key,
now have their state reset. This is technically inaccurate, since the key
release messages will not be sent whenever the keys are actually released,
but correctly emulating this aspect has no known use and causes misleading
information to be displayed in the Software Keyboard.

After a reset, new inputs are now briefly blocked from being registered.
Previously existing inputs, such as depressed keys, will not be affected.

Activating the frame window with the middle mouse button now enables Mouse Mode,
as long as the settings would permit such behavior under other circumstances.

Bug fixes:

Fixed some sources of error in the mouse emulation.

Alt-Ctrl-I (reinsert into both drives) was sometimes not working as expected.

Rapidly clicking keys in the Software Keyboard wasn't working well.

The Software Keyboard would sometimes open beneath other windows (my fault).

Blocked a few more minor extraneous inputs that were not being suppressed.

Input blocking wasn't working in Game Mode, to the extent it was applicable.

The Win32 Input window wasn't showing keyboard input when in Game Mode.

The pop-up style Win32 Input window wasn't showing keyboard input when in focus.

It wasn't normally possible to send CTRL+BRK to the VM via a physical keyboard.
The fix doesn't work properly under all circumstances; it is recommended to use
the Software Keyboard for sending CTRL+BRK instead, if the need arises.


Release 26 (201111)

Dynamic Memory Search (DMS) now has a mode for searching TVRAM.

The Alt-Y accelerator changed slightly; if a DMS window is already open,
it now switches focus between the frame window and the first DMS window.

Reworked the .zip archive handler to be a bit more flexible.

Floppy image write-protection overrides ([W] or [R] in the file name) for files
within archives are now checked using the actual file name, which has priority.
Previously only the archive file name itself was tested for such files.

Directory-as-disk images are now supported in the floppy pane interface.

Additional modifiers are now permitted when dragging and dropping floppy images.

Input is now blocked briefly after a drag-and-drop operation, so that the VM
will be less likely to detect qualifier keys.

If multiple state files are submitted through the command line or Drag and Drop,
they will now be loaded into the state file history list (maximum of nine).
This makes it easier to review older state files through the menu interface.

If multiple files are dropped onto a floppy pane, now only the first will
be loaded; the remainder will be added to the MRU history for that drive.

Formerly, dragging and dropping three or more disk images would load the third
and fourth images into Drives 2 and 3 respectively. This behavior has been
retained; however, you must now hold Alt while the files are being dropped
in order to enable it.

The Software Keyboard now displays key labels in hiragana if the corresponding
LED is lit, along with the zenkaku and kana LEDs.

The key translations intended to make text entry easier on English keyboards
are now replaced with an alternate set of translations when the kana LED is lit.
The alternate translations allow you to input kana characters directly, as if
using a Japanese typewriter. Unfortunately, there aren't enough physical keys,
so 'mu'''' and 'ro'''' can only be typed when Shift is depressed: use F, G, P, or '''';''''
for ro, and J, K, or apostrophe for mu. The full-width space key can be entered
by holding one of the shift keys and pressing the space bar. (Note that this
mode is not recommended for most people; romaji mode should normally be used
when inputting Japanese text.)

Software Keyboard mouse visualization has been disabled, since it causes
distractions under certain circumstances without providing much benefit.
It will return when new forms of mouse emulation make it more useful.
In the interim, the Win32 Input window provides similar functionality.

Most windows now accept many more keyboard commands, if they have focus.

Expanded the Stack menus. Values that are more likely to contain valid addresses
are now marked; all 32 bits of unlikely values will also be displayed now.

Bug fixes:

The Alt-Ctrl-I fix in the previous release was implemented in an unreliable way.

Fixed several problems related to simultaneous floppy disk image insertion.

Fixed a harmless bug in the Software Keyboard introduced in the last release.

Reordered some cleanup code lest it could conceivably cause crashes on exit.

The Software Keyboard was not showing the small form of half-width katakana 'i''

Activating the frame window with the middle mouse button was not enabling
Mouse Mode under certain circumstances.


Release 27 (201226)

Added two new mouse modes: Linear and Pointer. See the manual for details.

Note that the new mouse settings are enabled by default and are also saved
in state files. If you commonly use mouse-driven X68000 programs and are
accustomed to the old behavior, or you fear change, you can disable them
in the Options dialog under the Mouse page.

Attempting to activate Mouse Mode will now unpause emulation first.

The Auto Mouse Mode setting is respected in state files again.

The Software Keyboard now deemphasizes invalid keys when the Code Nyuuryoku LED
is lit. It also displays the full-width forms outside of Kana mode, too.

The SRAM setting for the gojuuon (aiueo) kana keyboard layout is now respected,
both in the Software Keyboard and in the input translations. In order to type
'n'''' or the handakuten mark, one must hold Shift and then either press F or G
for the former, or J or K for the latter. Use Shift-Space for the chuuten mark.

The Memory Dump / Fill commands now interpret the end address as the size
of the region to be saved if it is below the start address and as long as
the total size would not exceed the 24-bit address space.

Memory windows now have a menu command for saving a range of memory to a file.

Bug fixes:

Hopefully fixed the Mouse Mode subwindow interference once and for all.

Toggling scanline simulation was sometimes causing temporary graphical oddities.

Switching between tasks while full-screen wasn't working as expected sometimes.

Fixed a longstanding bug related to subwindow dimensions.

The key translations for mu in kana mode were not working well.

Shift-Space (open System Menu) had side effects for certain windows (my fault).

Invalid mnemonics in a small number of menus could crash the program (my fault).

The borders between XF2 / Space Bar and XF5 / Zenkaku in the Software Keyboard
were inconsistent, causing minor display errors under certain circumstances.

Site officiel :

Section Sharp X68000

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