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Ootake 2.87, Emulateur PC Engine/PC Engine CD/TurboGrafx-16/SuperGrafx

Par DMG, le 08/11/2017, 20:53

Ootake 2.87

PC Engine/Turbo Grafx-16

Voici une nouvelle release pour Ootake, émulateur NEC PC Engine/PC Engine CD/TurboGrafx-16/SuperGrafx sous Windows développé par Kitao Nakamura, qui passe en version 2.87.

Changelog :

2017/11/08 2.87 released
- At the top of the "Input" menu, the current pad connection status is
displayed on one line, such as "Connect [x-Button Pad]". If you place the
mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If
this is selected, pressing [IIIr] button will result in pressing [I]+[II]
button at the same time. In addition, [IIIs] button becomes [RUN] button.
It can be used for jumping of [I]+[II] in "Double Dragon II", and for
simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius
Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you
want to open the menu, please use [Esc] key, the button by "CPU->
Configure Pause Button" menu, or mouse click.
Also, when [Shift] key is pressed five times, the fixed key setting dialog
will not be displayed. As a result, [Shift] key can be assigned to PCE
controller setting.
- When setting PCE controller from the [Setting] button (lower left of the
initial green screen), PCE controllers #2-#5 are initialized (keys not
set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80.
(increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of
stopping was solved (occurred in recent version. adjustment of CD access
timing). I was able to check the operation without problem until ending
with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that
large noise exists on the head of some audio tracks (* this noises exists
with a real PC Engine) was solved. In Ootake, this obvious unnecessary
noise is cut and played cleanly.
* This problem is probably caused by a CD-ROM production mistake at that
time (the sound of the end of the previous track is mixed at the
beginning of the track).
In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga
Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you
uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise"
menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the
bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
+ I began Twitter. (Japanese language & a little English language)
* The happiness of the game is the world human race commonness. It longs for
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

----- Exemption matters -----
It programs as much as possible, and it cannot make amends for the problem
at all when damage happens because it used this program by any chance.

Site officiel :

Section PC Engine (Goodset)
Set No Intro PC Engine/TurboGrafx-16
Set No Intro SuperGrafx
Section PC Engine CD

Ce sujet a été lu 1264 fois.

2 Commentaire(s) -

shu - le 08/11/2017, 22:44
Merci du coup de main. J'ai juste renommé le desc en section pce.

DMG - le 09/11/2017, 18:41

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