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Mednafen 0.9.45, Emulateur multi-systèmes

Par shu, le 02/06/2017, 23:31



Mednafen 0.9.45


Voici une nouvelle release pour ce véritable couteau suisse de l'émulation console qu'est Mednafen, celui-ci passant en version 0.9.45 avec son lot d'améliorations.

Pour rappel, il émule les systèmes suivants : Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, et Playstation.

Changelog :

Citation
-- 0.9.45: --

May 29, 2017:
Tweaked netplay sound buffer underrun kludge code.

The netplay server host and port being connected to are now printed to the netplay console at the beginning of a
connection attempt.

Netplay connection attempts to servers are now non-blocking.

May 25, 2017:
SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS.

May 23, 2017:
SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel.

SS: Added emulation of the light gun("Stunner"/"Virtua Gun").

April 28, 2017:
#include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements
from various header and source files), to reduce the probability of portability problems
(due to neglecting to explicitly include a header file) when different standard C/C++ libraries
behave differently in regards to what header files include what other header files.

Added a sound output driver for OpenBSD's /dev/audio.

Reworked the sound output format conversion code to be more versatile,

April 25, 2017:
NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with
actual hardware(albeit the English version).

April 24, 2017:
SSFPlay: Added save state support.


Site officiel : http://mednafen.fobby.net/

Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.

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