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Mednafen 0.9.42, Emulateur multi-systèmes

Par shu, le 08/02/2017, 20:39

Mednafen 0.9.42

Voici une nouvelle release pour ce véritable couteau suisse de l'émulation console qu'est Mednafen, celui-ci passant en version 0.9.42 avec son lot d'améliorations.

Pour rappel, il émule les systèmes suivants : Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, et Playstation.

Principaux changements :

Notable changes since 0.9.41:

- NES: Added support for iNES mapper 190.
- SNES_FAUST: Added multitap support(enable via setting "snes_faust.input.sport2.multitap").
- SS: Fixed severely-flickering graphics in "Virtua Cop" and "Virtua Cop 2".
- SS: Fixed speed problems in "Pocket Fighter".
- SS: Fixed FMV tearing in "Johnny Bazookatone".
- SS: Fixed hang in "GunBlaze-S".
- SS: Fixed hangs in "Virtua Fighter" and "Virtua Fighter Remix"(still some graphical weirdness, though).
- SS: Fixed hang in "Zero Divide".
- SS: Fixed missing sound problem in "Arcade's Greatest Hits".
- SS: Fixed missing sound and related issues in "Ultimate Mortal Kombat 3".

Changelog :

-- 0.9.42: --

February 7, 2017:
SS: Ignore lower bit of VDP1 sprite draw command texture base address when drawing using color mode 5, per tests on a SS; fixes some of the
graphical glitches in "All-Star Baseball 97".

February 6, 2017:
SS: Ignore writes to VDP1 registers via SCU DMA under certain conditions to approximate what happens on a SS; fixes hang in "GunBlaze-S".

SS: Fixed handling of RSTCSR WOVF clearing, per tests on a SS. Also changed the semantics of RSTCSRM a bit to simplify things, might want to change
WTCSRM, FTCSRM, etc. semantics too in the future for consistency...

SS: Fixed handling of WTCSR OVF clearing, per tests on a SS.

Updated tremor to revision 19427.

Updated libogg to version 1.3.2.

Fixed a bug that caused a crash if the user tried to select(via CTRL+SHIFT+[n]) a device on a non-existent virtual input port.

February 5, 2017:
SNES-Faust: Added multitap support.

February 3, 2017:
SS: Fixed a bug in the handling of M68K level 7 interrupts; fixes missing sound in "Arcade's Greatest Hits".

February 1, 2017:
SS: Suspend VDP1 command processing while an SCU DMA from SDRAM to VDP1 VRAM is active, to approximate how a SS behaves. Fixes FMV tearing
in "Johnny Bazookatone", and fubared graphics in "Virtua Cop" and "Virtua Cop 2".

January 31, 2017:
SS: Fixed handling of clearing FTCSR bits, per tests on a SS.

January 30, 2017:
SS: Improved instruction timing(though still far from perfect); fixes speed problems in "Pocket Fighter", reduces the size of the flickering
area in "Lunar"'s FMV, and fixes the crash that occurs immediately after gameplay starts in "Virtua Fighter" and "Virtua Fighter Remix".

January 26, 2017:
NES: Added support for iNES mapper 190.

January 25, 2017:
SS: Clear SCU internal pending interrupt bit upon the SCU's acceptance of the IRQ to send to the SH-2, instead of when the SH-2 fetches the vector, per
tests on a SS.

Site officiel :

Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.

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