VBA-M est un projet dérivé du projet
VisualBoy Advance qui est maintenant inactif, dont le but est d'améliorer la capacité et les fonctionnalités de l'émulateur avec:
- Improved Save Handling
The original vba lacked support for the tiny save files created by games like Kirby's tilt and tumble and Final Fantasy Legends.
Pokemon Gold/Silver/Crystal RTC data is also handled more accurately, resolving the case in 1.7 where you had to reset the clock on every start (A save patcher is available to fix these saves if they were created with 1.7) - Improved Archive Support
ROM images can now be packed with LZMA/LZMA2 7zip, which provides a much better compression ratio for Gameboy(Advance) games. - Improved Input Capabilities
You can now map multiple buttons / devices in the input screen, The bug with certain controls having their AXES wrong in 1.8beta is also resolved. - New built-in Pixel Filters
ASM versions of the HQ3x and 4x, and LQ2-4x filters for better filtering on large screens. - KEGA Fusion Filter Plugin Support
Filters created in this format can also be used if you find one better than the built in filters. - Multithreaded Direct3D
Improves performance when using the heavier filters such as HQ4x. - Fixed Vsync for Direct3D
The Fullscreen menu was removed to resolve a condition where the buffer was unable to lock, resulting in no vsync being applied and causing very noticeable tearing. - ARM Thumb Optimised
Several ARM Thumb optimisation patches from the original project that were never applied to trunk are also implemented, including a fix for the flickering in v-rally that the patch caused. - Blargg's GB_APU
This improved the sound in many games, and provided the ability to filter out the clicking in some GBC titles. (Anyone with an understanding of the GBA Voice 3 Banks who wants to help resolve some sample issues can contact us) - OpenAL and XAudio support
On Windows Vista and 7, directsound was showing some perceivable audio lag, the OpenAL and Xaudio API's allow us to get lower latency audio on these operating systems. - UPS Patch support
For use with games like Mother3, whose translation patch was provided as a UPS file. - JoyBus support
For use with Dolphin-emu, for games like Four Swords Advanced which use the gameboy advance as a controller.
Le Changelog:Citation
Changes in this release:
r1098
update docs
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r1097
commit latest nasm and kode54's change to gb_oscs that has seemed to have resolved the channel 3 issue in a number of games.
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r1096
how did the spanish version of fire red get its save type set to eeprom (savetype=1)
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r1095
Added support for detected FFMPEG include path
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r1094
cleans up a unary minus unsigned still unsigned warning also fixes channel 3 in Mario and luigi super star saga. DON'T ASK ME HOW, i have no idea. Infact changing other area's affected the channels as well, so i have no idea how the fuck ...
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r1093
DEBIAN: Add manpages for gvbam and wxvbam, thanks to Jeremy Newton for writing them.
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r1092
FFMPEG: Fix build for newer versions of the library.
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r1091
Fix build errors with zlib-1.2.6.
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r1090
CMake: Enable GBA linking by default. Fixes Sonic Advance 2.
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r1089
added a note that the unpatched MSVC2010 has a bug that causes SSE2 to be applied on some operations when the /SSE flag is set, which causes an illegal instruction on processors not supporting SSE2
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r1086
update FSF address
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Site OfficielSection GBA sur GameTronik
Merci pour la news Jack