GameTronik - 1964mod v152 Final

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1964mod v1.5.2 Final, Emulateur N64

Par JacKc, le 18/01/2012, 15:23



1964mod v1.5.2 Final


1964mod est un émulateur N64 utilisant les codes sources d'origine de 1964 par Schibo & Rice. Il n'a pas été créé dans le but de remplacer l'émulateur 1964 original mais d'améliorer celui-ci.


Citation
1964mod v1.5.2 Final Changlog:

Core Changes & Fixes

Core:

Re-write romlist window handling codes
\[list\]
\[*\]fix missing or out of focus selection mark in certain scenarios
\[/list\]
-launching rom from rom folder, recent game menulist and commandline
-switch between romlist listview and boxart
\[list\]
\[*\]fix item position shifts when focus is restored after selecting a menu option or popup menu
\[/list\]
- save current item position on romlist window click
\[list\]
\[*\]fix auto restore of selection mark after selecting a menu option or popup menu
\[/list\]
- item selection mark scrolled beyond visible romlist window
Re-write Speedup option
\[list\]
\[*\] implement common codes handling
\[*\] option check status now correctly match the last saved speedup timing used upon emu startup
\[*\] minor bugfix / optimization
\[/list\]
Re-write dockstatusbar codes and some emu window handling codes
\[list\]
\[*\]proper handling and detection for dockstatusbar
\[*\] reduce ugly flickering during switch between fullscreen and windowed mode
\[/list\]
Re-write Fullscreen status check algorithm
\[list\]
\[*\]current logic a bit weird and confusing
\[*\] remove weird and confusing check
\[/list\]
Implement missing romlist array matching codes for the following:
\[list\]
\[*\]launching rom from rom folder, recent game menulist and commandline
\[/list\]
- fix new romlist entry wrongly added when a matching romlist entry is found

Implement common codes for RomListCheckFocus and SetGeneralMsg function
\[list\]
\[*\]replace use of SetFocus with improve check
\[/list\]
- fix excessive self looping of setfocus with proper handle detection

Fix random ini gamename corruption
\[list\]
\[*\]one known case still outstanding
\[/list\]
Experimental change
\[list\]
\[*\]pc should be checked within RDRAM region
\[*\] full SBCS search for Japanese roms
\[*\] unprotect blocks base on prevCC
\[*\] replace existing NTSC and PAL magic number with new ones
\[*\] re-write the error handling routine for PauseEmulator
\[/list\]
Minor codes optimization

Audio:

Plugin Changes & Fixes

MyGlide64:
Fix MRC regression

1964mod Audio:

Other Changes & Fixes

Update 1964mod_Readme & 1964mod_Instruction_Manual
\[list\]
\[*\]add list of games that will benefit from using Speedup option
\[*\] how to customize emu window size on 1st startup
\[/list\]
Languag translation update
\[list\]
\[*\]implement language translation codes for Speedup menu
\[*\] update English.lgm (new & modified text)
\[*\] update Chinese Traditional.lgm, Deutsch.lgm, French.lgm, Spanish.lgm
\[/list\]




Site Officiel

Section No-Intro N64 sur GameTronik

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2 Commentaire(s) -


Lenny - le 18/01/2012, 15:49
2 1964 pour le prix d'un ... mais c'est quoi la différence entre les deux ? Un hack [malgré les sources] et l'original ?


JacKc - le 18/01/2012, 16:44
Disons que 1964 et 1964mod sont vraiment deux émulateurs N64 bien différents (support de plugins différents, etc...). Etant donné que l'émulation N64 est loin d'être parfaite, il faut parfois "jongler" avec différents émulateurs pour faire fonctionner un jeu...

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