
v2.0.3 Final
NICE64 est un émulateur en C++ amélioré basé sur le code source de 1964Mod 1.5.2 final. Crée par le même développeur, celui-ci a pour but de remplacer l'émulateur 1964Mod.
Le changelog:
Citation
Core Changes & Fixes
Core:
Fix buffer access out-of-bound condition during register flushing
Re-write Flush Registers function logic (experimental change)
Minor refactor of directsound codes
Stop dyna when paused (experimental change)
Clear entire lookuptable when rom memory is freed (experimental change)
Cleanup linkage codes
Audio:
Plugin Changes & Fixes
MyGlide64:
Re-write DC and RC logic
Implement new texture release function
Fix All-Star Baseball 99 flickering bottom line regression
Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s
Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain max VI/s
Fix Quake II(U) missing progress bar effect before in-game and maintain max VI/s
Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro video and black layer over intro menu text and character when "low resolution" is chosen
Fix Bomberman64 missing intro framebuffer effect (use E version)
Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood of NOD"
NICE64 Audio:
Other Changes & Fixes
Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ
Recommend "Speedup=2X" for Shadowman shorten delay in scene transition
Recommend E or PAL version for Rainbow Six
Recommend E or PAL version for Mario Tennis
Recommend E or PAL version for Bomberman64
Core:
Fix buffer access out-of-bound condition during register flushing
Re-write Flush Registers function logic (experimental change)
Minor refactor of directsound codes
- refactor codes check(experimental change)
Stop dyna when paused (experimental change)
Clear entire lookuptable when rom memory is freed (experimental change)
Cleanup linkage codes
Audio:
Plugin Changes & Fixes
MyGlide64:
Re-write DC and RC logic
Implement new texture release function
- memory optimization
Fix All-Star Baseball 99 flickering bottom line regression
Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s
Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain max VI/s
Fix Quake II(U) missing progress bar effect before in-game and maintain max VI/s
Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro video and black layer over intro menu text and character when "low resolution" is chosen
Fix Bomberman64 missing intro framebuffer effect (use E version)
Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood of NOD"
NICE64 Audio:
Other Changes & Fixes
Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ
Recommend "Speedup=2X" for Shadowman shorten delay in scene transition
Recommend E or PAL version for Rainbow Six
Recommend E or PAL version for Mario Tennis
Recommend E or PAL version for Bomberman64

Site officiel : https://sites.google.com/site/pkmnsn64
Section No Intro N64 sur GameTronik