[EMU] PCSX2 1.6.0 - Forum Gametronik
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> [EMU] PCSX2 1.6.0, Emulateur Playstation 2
shu
posté 08/05/20 - 15:49
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PCSX2 1.6.0


Après 4 ans sans nouvelle version stable, voici une nouvelle release pour PCSX2, l'incontournable émulateur Playstation 2, qui est passé en version 1.6.0. Seule la version Windows est disponible actuellement mais vous pouvez toujours compiler votre propre version Linux grâce au code source, j'ai d'ailleurs ajouté l'archive dans notre section PS2 avec le lien d'un guide dans la description. wink.gif

Changelog (Q3-Q4 2019, Q1 2010 progress report highlights) :

Citation
GSdx changelog:

GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache.

GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer.

GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. This also allowed us to reduce the crc hack level so there are less effects skipped.

GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives.

GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its'''''''''''''''' accuracy for certain effects.

GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11.

GSdx-GUI: Hardware hacks GUI has been updated for better usability.

SPU2-X changelog:

Fixed the noise generator outputting 4.8 kHz tone instead of white noise.

CDVD changelog:

PCSX2 now ignores non-existent disc sector reads.

Core changelog:

PCSX2: Prevent the UI from hanging/locking up when a game boots.

PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator).

PCSX2: DI execution is delayed by one instruction.

PCSX2: Reverted back to older VRender/VBlank timings.

PCSX2: Partially fixed IPU pack command.

PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions.

PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions.

PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast.

PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU.

PCSX2: Improved pointer patch command handling.

PCSX2 GUI changelog:

PCSX2: DPI scaling has been improved.

PCSX2: Translations have been updated for the release of 1.6.

Miscellaneous changelog:

GameDB: True Crime: Streets of L.A. (patched).

GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed.


J'ai seulement mis ici le rapport pour les 2 derniers trimestres 2019 et le 1er de 2020. Je vous invite à consulter l'ensemble de ces améliorations mais cette fois avec des illustrations sur cette page, ce qui est bien plus parlant pour le commun des mortels.

Vous pouvez également voir tous les changements depuis janvier 2016 (date de la précédente version stable 1.4.0) sur cette page.

Site officiel : http://pcsx2.net/

Hébergement du projet : https://github.com/PCSX2/pcsx2

Section Playstation 2


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La Légende renait le 19/11/2019 !

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