[EMU] higan v110 - Forum Gametronik
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> [EMU] higan v110, Emulateur multi-systèmes
shu
posté 21/03/20 - 23:57
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higan v110


Nouvelle release pour higan, émulateur multi-systèmes développé par Near (byuu de son ancien pseudo), qui passe en version 110.

Systèmes supportés :

- Nintendo NES/Famicom + Famicom Disk System
- Nintendo SNES/Super Famicom
- Nintendo Game Boy / Game Boy Color
- Nintendo Game Boy Advance + Game Boy Player
- Sega SG-1000 / SC-3000
- Sega Master System/Mark III
- Sega Game Gear
- Sega Mega Drive/Genesis + Mega CD
- NEC PC Engine / Turbografx-16 / SuperGrafx
- MSX / MSX2
- ColecoVision
- Neo Geo Pocket / Neo Geo Pocket Color
- Bandai WonderSwan / WonderSwan Color / SwanCrystal / Pocket Challenge V2

Changelog (byuu + higan) :

Citation
This release substantially improves PC Engine emulation, fixing 80% of known issues.

Regretfully, this will be my final release. I will be stepping down, and my emulators will be maintained going forward as a team project. I'll have more to say on this in the near future in a separate post.

Changelog:

- PC Engine: improved IRQ handling significantly
- PC Engine: fixed T-flag instructions, and implemented all addressing modes for it
- PC Engine: improved VDP penalty cycle timing
- PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting
- PC Engine: add support for STreet Fighter II CE's custom mapper
- PC Engine: emulated MPR latch used by TMA and TAM instructions
- PC Engine: randomize various registers and memory at power-on
- PC Engine: do not allow block moves to read from $ff:0800-17ff
- PC Engine: always set P.B flag (except when pushing P during BRK)
- PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile)
- PC Engine: emulate 4-color background and sprite modes
- PC Engine: emulate grayscale VCE mode
- PC Engine: emulate extra scanline VCE mode
- PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
- PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc)
- PC Engine: add display timing latching to the performance profile's scanline renderer
- PC Engine: many disassembler improvements
- PC Engine CD: added skeleton implementation (non-functional)
- Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected
- higan: fix System menu option enabling when "Create New System" is selected
- icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake)
- byuu: don't show the program icon briefly when loading a new game
- byuu: focus the viewport after loading games
- byuu: add trace log path override option
- byuu: use save path override for SNES save RAM files as well


Site officiel : http://byuu.org/

Sections concernées sur GameTronik :

Section NES/Famicom (Goodset)
Set No Intro NES/Famicom
Section SNES/Super Famicom (Goodset)
Set No Intro SNES/Super Famicom
Section Game Boy/Game Boy Color (Goodset)
Set No Intro Game Boy
Set No Intro Game Boy Color
Section Game Boy Advance (set No Intro)
Section SG-1000 (set No Intro)
Section Master System (Goodset)
Set No Intro Master System
Section Game Gear (Goodset)
Set No Intro Game Gear
Section Megadrive (Goodset)
Set No Intro Megadrive
Section Mega-CD
Section PC-Engine (Goodset)
Set No Intro PC-Engine
Section MSX (Goodset)
Set No Intro MSX
Section MSX 2 (Goodset)
Set No Intro MSX 2
Section ColecoVision (Goodset)
Set No Intro ColecoVision
Section Neo Geo Pocket (Goodset)
Set No Intro Neo Geo Pocket
Set No Intro Neo Geo Pocket Color
Section WonderSwan/WonderSwan Color (Goodset)
Set No Intro WonderSwan
Set No Intro WonderSwan Color


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