[EMU] Mednafen 1.24.1 - Forum Gametronik
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> [EMU] Mednafen 1.24.1, Emulateur multi-systèmes
shu
posté 18/03/20 - 23:27
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Mednafen 1.24.1


Voici la dernière version stable pour ce véritable couteau suisse de l''émulation console qu'est Mednafen, celui-ci passant en version 1.24.1.

Pour rappel, il émule les systèmes suivants : Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, Saturn (experimental) et Playstation.

Principaux changements :

Citation
Minor update to fix build issues on a few platforms, to fix sound effect glitches in the PS1 game "Re-Loaded: The Hardcore Sequel", and to fix minor background layer alignment issues in the Saturn game "Fighters Megamix".


Changelog :

Citation
-- 1.24.1: --

February 27, 2020:
NES: Changed some macros in the CPU emulation code to not have leading underscores.

February 25, 2020:
Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().

NES: Don't memset() MDFN_PixelFormat object.

February 23, 2020:
Fixed build errors on FreeBSD relating to the multithreading code.

February 22, 2020:
Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).

February 15, 2020:
Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
with Linux header files installed.

February 11, 2020:
Fixed AltiVec-related build errors on 64-bit POWER/PPC.

SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".

February 2, 2020:
SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()

January 23, 2020:
PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".

December 30, 2019:
PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".


Site officiel : https://mednafen.github.io/

Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.


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