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> [EMU] bsnes v112, Emulateur Super Nintendo
shu
posté 20/10/19 - 22:41
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bsnes v112


Nouvelle release pour Bsnes, émulateur SNES développé par Byuu, qui passe en version 0.112.

Au départ, Bsnes a été conçu pour émuler seulement la Super Nintendo. Le core de Bsnes fut ensuite inclus dans une nouvelle version de l'émulateur (Higan) qui se voulait dans un premier temps multi-plateformes Nintendo, avant d'élargir son champ d'action avec le support de la WonderSwan, la Master System, la Game Gear, la Megadrive, ainsi que la PC Engine et la SuperGrafx.

Depuis la version 0.107, Byuu a décidé d'isoler à nouveau le core de Bsnes tout en profitant des améliorations d'Higan, cette opération visant à le rendre plus performant et plus simple d'utilisation comparé à Higan.

Le programme émule également les extensions SNES suivantes :
_ Super Game Boy
_ BS-X Satellaview
_ Sufami Turbo

A noter que le développement d'Higan n'est pas stoppé pour autant, celui-ci devant nous arriver prochainement dans une toute nouvelle formule.

Changements :

Citation
I've released bsnes v112. The major new feature in this release is run-ahead support, which allows you to achieve lower input latencies than even real hardware by removing internal game processing delays. There are many other enhancements since v111 as well.

Changelog:

- improved Super Game Boy audio support
- fixed two small sprite issues affecting Star Ocean with the accurate PPU
- added deterministic rewind support; rewind is now 100% safe when enabled
- added a safer save state serialization method for Tales of Phantasia and Star Ocean
- fixed detection of ST010 and ST011 HLE when DSP firmware is missing
- added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
- improved the frame advance functionality to be more responsive
- added a scanline override for the fast PPU for the Japanese version of NHL '94
- added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
- by request, I added a pseudo-fullscreen mode to continue displaying the status bar
- added run-ahead support of up to four frames
- optimized save state serialization performance [Alcaro, byuu]
- added serialization to the SDD1 decompressor for the new deterministic save state mode
- removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
- RetroArch: added Super Game Boy support
- RetroArch: added a core change that removes a frame of input latency
- Linux: added a fix for a rare crashing issue with SDL joypads


Fonctionnalités :

Citation
Unique Features

- 100% (known) bug-free compatibility with the entire officially licensed SNES game library
- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
- HD mode 7 graphics (by DerKoun) with optional supersampling
- Low-level emulation of all SNES coprocessors (DSP-#, ST-01#, Cx4)
- Multi-threaded PPU graphics renderer from csnes
- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
- Built-in games database with thousands of game entries
- Built-in cheat code database for hundreds of popular games (by mightymo)
- Built-in save state manager with screenshot previews and naming capabilities
- Customizable per-byte game mappings to support any cartridges, including prototype games
- 7-zip decompression support
- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
- Optional higan gamepak support (standard game image files are also fully supported!)
- Advanced mapping system allowing multiple bindings to every emulated input

Standard Features

- MSU1 support
- BPS and IPS soft-patching support
- Save states with undo and redo support (for reverting accidental saves and loads)
- OpenGL multi-pass piel shaders
- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
- Adaptive sync and dynamic rate control for perfect audio/video synchronization
- Just-in-time input polling for minimal input latency
- Run-ahead support for removing internal game engine input latency
- Support for Direct3D exclusive mode video
- Support for WASAPI exclusive mode low-latency audio
- Periodic auto-saving of game saves
- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
- Sprite limit disable support
- Cubic audio interpolation support
- Optional high-level emulation of most SNES coprocessors
- Optional emulation of flaws in older emulators for compatibility with older unofficial software
- CPU, SA1, and SuperFX overclocking support
- Frame advance support
- Screenshot support
- Cheat code search support
- Movie recording and playback support
- Rewind support
- HiDPI support
- Multi-monitor support
- Turbo support for controller inputs


Site officiel : http://byuu.org/

Hébergement du projet : https://github.com/byuu/bsnes

Section SNES/Super Famicom (Goodset)
Set No Intro SNES/Super Famicom


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