[EMU] ColEm 4.7 - Forum Gametronik

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> [EMU] ColEm 4.7, Emulateur Colecovision
posté 26/05/19 - 11:54
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ColEm 4.7


Nouvelle release pour ColEm, émulateur Colecovision développé par Marat Fayzullin, qui passe en version 4.7.
L'émulateur est disponible sous Windows/Linux/Android, entre autres.

Principales nouveautés :

The latest version, published on May 22 2019, fixes sprite collision computation for sprites shifted left with early-sync flag. As result, the scoring in the Carnival bear scene works properly now. I have also made save states compatible between 32bit and 64bit architectures and fixed a PulseAudio hangup on exit in Linux.

Recent ColEm releases also added support for 2kB SRAM found in the Lord Of The Dungeon game, Super Game Module (SGM) emulation, 24c08 and 24c256 EEPROM emulation, and other modern features important to the homebrew community.

Changelog :

- Fixed sprite collision code to take into account early-sync flag.
- Fixed scoring in the Carnival bear scene.
- Fixed saved state compatibility between 32bit and 64bit architectures.
- Fixed several problems with saving and loading TMS9918 states.
- Fixed PulseAudio hangup on exit in ColEm-Linux.

Site officiel : http://fms.komkon.org/ColEm/

Section Colecovision (Goodset)
Set No Intro Colecovision



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