[EMU] NICE64 v2.0.3 Final - Forum Gametronik
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> [EMU] NICE64 v2.0.3 Final, Emulateur N64
JacKc
posté 04/04/12 - 18:29
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v2.0.3 Final



NICE64 est un émulateur en C++ amélioré basé sur le code source de 1964Mod 1.5.2 final. Crée par le même développeur, celui-ci a pour but de remplacer l'émulateur 1964Mod.

Le changelog:

Citation
Core Changes & Fixes

Core:

Fix buffer access out-of-bound condition during register flushing

Re-write Flush Registers function logic (experimental change)

Minor refactor of directsound codes

  • refactor codes check(experimental change)

Stop dyna when paused (experimental change)

Clear entire lookuptable when rom memory is freed (experimental change)

Cleanup linkage codes

Audio:


Plugin Changes & Fixes

MyGlide64:

Re-write DC and RC logic

Implement new texture release function

  • memory optimization

Fix All-Star Baseball 99 flickering bottom line regression

Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s

Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain max VI/s

Fix Quake II(U) missing progress bar effect before in-game and maintain max VI/s

Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro video and black layer over intro menu text and character when "low resolution" is chosen

Fix Bomberman64 missing intro framebuffer effect (use E version)

Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood of NOD"

NICE64 Audio:

Other Changes & Fixes

Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ

Recommend "Speedup=2X" for Shadowman shorten delay in scene transition

Recommend E or PAL version for Rainbow Six

Recommend E or PAL version for Mario Tennis

Recommend E or PAL version for Bomberman64





Site officiel : https://sites.google.com/site/pkmnsn64
Section No Intro N64 sur GameTronik


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