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04/04/12 - 18:29
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![]() Tueur de sauveurs de princesses ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Groupe : Admin Messages : 5 195 Inscrit : 06/06/05 Lieu : Somewhere in the Milky Way Membre no 11 251 GTrons: 101618 |
![]() v2.0.3 Final NICE64 est un émulateur en C++ amélioré basé sur le code source de 1964Mod 1.5.2 final. Crée par le même développeur, celui-ci a pour but de remplacer l'émulateur 1964Mod. Le changelog: Citation Core Changes & Fixes Core: Fix buffer access out-of-bound condition during register flushing Re-write Flush Registers function logic (experimental change) Minor refactor of directsound codes
Stop dyna when paused (experimental change) Clear entire lookuptable when rom memory is freed (experimental change) Cleanup linkage codes Audio: Plugin Changes & Fixes MyGlide64: Re-write DC and RC logic Implement new texture release function
Fix All-Star Baseball 99 flickering bottom line regression Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain max VI/s Fix Quake II(U) missing progress bar effect before in-game and maintain max VI/s Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro video and black layer over intro menu text and character when "low resolution" is chosen Fix Bomberman64 missing intro framebuffer effect (use E version) Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood of NOD" NICE64 Audio: Other Changes & Fixes Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ Recommend "Speedup=2X" for Shadowman shorten delay in scene transition Recommend E or PAL version for Rainbow Six Recommend E or PAL version for Mario Tennis Recommend E or PAL version for Bomberman64 ![]() Site officiel : https://sites.google.com/site/pkmnsn64 Section No Intro N64 sur GameTronik -------------------- |
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Version bas débit | Nous sommes le : 22/05/13 - 20:37 |