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Sigmund
Écrit : 27/05/13 - 04:17


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ScummVM v1.6.0




Les amoureux de bons vieux point & clic d'antan vont pouvoir de nouveau mettre à jour leur programme fétiche qu'est ScummVM avec cette nouvelle version


Citation
ScummVM v1.6.0 Changelog:

New Games:
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added support for Hopkins FBI.
- Added support for Tony Tough and the Night of Roasted Moths.
- Added support for The Journeyman Project: Pegasus Prime.
- Added support for the Macintosh version of Discworld 1.

General:
- Added a new save/load chooser based on a grid of thumbnails. This is only
supported for resolutions bigger than 640x400. The old chooser is still
available and used for games without thumbnail support. It is possible to
select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the
smallest possible amount. This is more predictable than the old behaviour,
which was to change the value by "one pixel" which would sometimes not
change it at all.
- Updated MT-32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Fixed crash on certain Smacker movies.

Cine:
- Improved audio support for Amiga and AtariST versions of Future Wars.
Now music fades out slowly instead of stopping immediately. Sound
effects are now properly panned, when requested by the game.

CGE:
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
on an object. This puzzle has been disabled on devices not using this key.

Drascula:
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and
thumbnails and the ability to load and delete savegames from the launcher.
It's now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
The F10 key displays either the original save/load screen, or the ScummVM
save screen, if the user has selected to use the ScummVM save/load
dialogs.

Dreamweb:
- Now that the game is freeware, there is a small extra help text showing
the available commands in the in-game terminals when the player uses the
'help' command. Previously, players needed to consult the manual for the
available commands. Since this reference to the manual is a form of copy
protection, this extra line can be toggled by the ScummVM copy protection
command line option.

Groovie:
- Simplified the movie speed options, and added a custom option for The 7th
Guest. Movie options are now "normal" and "fast", with the latter changing
the movie speed in T7G to match the faster movie speed of the iOS version.
The game entry might need to be readded in the launcher for the new setting
to appear.

SAGA:
- Added music support for the Macintosh version of I Have No Mouth and, I
Must Scream.

SCUMM:
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
support its sample based audio output. The same output is also used for
the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It
now uses the original instruments, rather than approximating them with
General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle double-clicking in the Macintosh version of Loom.
- Major bugfixes in INSANE (the Full Throttle bike fights).

TOUCHE:
- Added support for Enhanced Music by James Woodcock


La section ScummVM sur GameTronik
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Sigmund
Écrit : 09/05/13 - 01:20


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Ootake 2.69

PC Engine/Turbo Grafx-16




Kitao Nakamura nous offre une nouvelle version de son émulateur PC Engine/Turbo Grafx-16 pour Windows Ootake qui passe en 2.69. Cet émulateur a l'avantage de prendre en charge l'extension CD-Rom et permet également d'émuler la SupergrafX.


Citation
Ootake v2.69 changelog:


- It corresponded to operation with "Windows 8".
* In "Windows 8", classic display method of desktop (
Windows7's Areo invalidity) was abolished. As a result, it has the display
delay of about two frames compared with XP and Win7(classic display).
Therefore, the difficulty of the shooting game especially becomes hard.
The operated happiness decreases, too.
If you want to enjoy playing games, the current state strongly recommends
the personal computer of "Windows 7" to be selected.
I want to transmit the importance at this display time lag to the staff of
Microsoft. However, it is not easy to transmit it. I do not give it up
because it is very precious for games.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake269-for98.zip


La PC Engine en normale et en no-intro. La PC Engine CD est disponible ici.
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Sigmund
Écrit : 07/04/13 - 03:21


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Merci beaucoup les gars akandras.gif
  Forum : Discussions générales · Prévisualisation du message : #251574 · Réponses : 3264 · Lectures : 893 561

Sigmund
Écrit : 11/11/12 - 03:35


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4 ans aura été nécessaires pour voir passer l'émulateur ePSXe en version 1.8.0. Il s'agit de l'un des premiers émulateurs à faire tourner correctement les jeux de la Playstation.

Si vous voulez vous refaire une partie de Crash Bandicoot c'est le moment!

ePSXe v1.8.0 Changelog:
Citation
- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.

- Added support for disc images in PBP format. It supports compressed images, and
multi-disc images (a list of images is shown when you choose a multi-disc pbp).
This doesn't support encrypted files.

- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same folder.
To get it working in cdroms, you need to put the SBI file in directory patches,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.

- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.

- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ...

- Added better support to change memcards on the fly (Dragon Warrior 7,
Star Ocean 2, Valkyrie Profile ...). This includes a
better detection by the games. You can also disable the memcards
in the configuration screen (needed in Lifeforce Tenka). Thanks goes to
Shalma and Tikalat.

- Improved dual shock, mouse, guncon, multitap emulation (vibration on
multitap not supported). Mouse is working again in the Pad2 (Quake),
and multitap is working in more games like Frogger 2, Rampage 2 and
Crash Bash. Thanks goes to Shalma and Tikalat.

- Better support for CDDA in games, more games which had CDDA in the
previous version work now. It also adds better RepPlay, and
AutoPause support.

- Some games with GPU status problems are detected and auto-activate the
required options in the GPU. These games don't work if you use PEC.
The list of affected games includes: To heart, Ishin No Arashi,
Dukes hazzard Racing for Home, Hot wheels: turbo racing, U.P.P.
Thanks goes to gladiator.

- Added support for savestates in some game which didn't work in the previous
version because it was unable to find the game code name. It now generates
a game code name for the game like SLU_XX.XXX.

- Fixes to the CD-Rom decoder and the core which made almost 150 more games
playable or working better like. For example this fixed Shaman king,
Arcade Pack (Rampage), Virtual Pool 3, Heart of Darkness, Eldergate,
Blue's Clues - Blue's Big Musical, Carnage Heart EZ,
Simple 1500 Series Vol 006 - The hanafuda, Roswell Conspirancies - Level 7,
Armored Core - Master of Arena, Digital Figure Iina, My Dream / On Air...

- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.


Section Playstation
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Sigmund
Écrit : 31/10/12 - 03:45


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MAME 0.147u2





Nouvelle version instable de l'émulateur arcade multi-systèmes par excellence avec comme changements :

Citation
what's news in MAME v0.147u2:

0.147u2
-------


MAMETesters Bugs Fixed
----------------------
- 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
Crash after OK (sronco)
- 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
is on the title screen.
- 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
stage 6 (winter stage) (iq_132)
- 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
- 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
- 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
position offset is wrong (hap)

Source Changes
--------------
-Added support for DEVCB_UNMAPPED, that will do the logging on
read/write of device callback, preventing a need for making dummy log
line handlers [Miodrag Milanovic]

-if the start of a multi-line comment is indented then following
comment lines will be indented with tabs up to that point. [smf]

-Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
latest discoveries. [f205v]

-New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]

-Refactored the code in jedutil to support the viewing of a GAL16V8
device and added a new command line option of "-viewlist" which will
print out a list of all the devices that can be viewed in human
readable logic equations. Also updated the jedutil regression test to
support passing in an additional argument of "debug" to print out a
detailed log. Also moved the jedutil regression test data into
separate directories composed of the device's name to make things more
organized. [Kevin Eshbach]

-Removed protection hack patches and emulated protection routines for
Caveman Ninja [IQ_132 & JackC]

-Added experimental support for using Berkeley PLA files as input to
jedutil. [Curt Coder]

-memory: Fix dynamic recursive device mapping [O. Galibert]
Situation:
* you have a device (pc-fdc) with a memory map on it
* you map it dynamically into a cpu (maincpu) address space with
install_device (isa-fdc does that)
* the device pc-fdc has a subdevice (upd765)
* the subdevice upd765 has its own memory map
* the pc-fdc memory map includes the upd765 memory map through
AM_DEVICE("upd765", ...)
Before the fix, the code would search for upd765 as a subdevice of
maincpu and not of pc-fdc.

-am9517a: Don't grossly fail on verify [O. Galibert]

-3X3 Puzzle update [David Haywood]
* fixed visible area
* added the 2nd button
* added the Demo Sound dip

-Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]

-Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]

-SCSI: Uses logical levels rather than voltage levels for control signals,
you have to write 0 to the data lines when you're not sending data.
Added a kludge to stop the ff from the 6522 from preventing the bus
from being read, this may or may not be how the hardware really works.
[smf]

-i386dasm.c: [Peter Ferrie]
* added numerous opcodes for newer CPUs;
* added some undocumented-but-supported opcodes from old CPUs;
* corrected naming of two opcodes

-port 0x64 opcode 0xd1 should incur no delay when delivering. This
allows, for example, su2000 to start booting to the CMOS setup screen
[Peter Ferrie]

-Improved inputs in 3X3 Puzzle [Stephh]

-Aristocrat MK6 base system bios for New South Wales region
[Heihachi_73]

-hercules : hooked up mechanical sounds [Robbbert].

-memory: Map from the cpu's owner, not the root device, otherwise
siblings of cpus coming from config fragments aren't happy.
[O. Galibert]

-clifront.c: Added verifysoftlist command for verifying software
availability for separate software lists. [Wilbert Pol]

-Created a base class delegate_common_base for all delegate
types. Created a binding_type_exception which is thrown when
a bind attempt fails due to mismatched types.[Aaron Giles]

Added helper templates to driver_device to wrap legacy
device read/write handlers into driver_device member functions.
This should help move some things forward until more common
code is converted into proper devices.

Introduce new module devcb2 which contains modernized
versions of devcb. Compared to previous implementation
this one is simpler overall, trampolining calls through
a single internal set of adapter functions. The new
versions are also designed to be specified in the
machine_config rather than in structures, so they are
no longer simple POD types. Additional new/changed
features:

* reads and writes can map to delegates for line or 8/16/32/64-bit
* reads and writes can map to an I/O port
* reads can be mapped to a constant value, with or without logging
* writes can be mapped to a device's input line
* all reads/writes can have a shift, mask, and/or xor applied
* devices can opt to make the functions safe-if-NULL when resolving
* only member function types are supported

Rewrote the YM2151 interface to be fully modernized, and
removed the ym2151_interface struct in favor of inline configs
using the new devcb2 mechanism. In many cases, removed
no longer needed trampolines, instead taking advantage of
direct support for input line writes.

-switched SCSICB to use DEVCB2 [smf]

-Optimized the PLA implementation and added simple caching with
significant performance increase. [Curt Coder]

-tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]

-t6w28.c: Converted to C++. [Wilbert Pol]

-suna8.c update [Luca Elia]
* Emulated the protection in sparkman
* Support for two sprite chips
* Support for two sample ROMs
* Fixed color cycling in hardhea2
* Per-game tile banking

-Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
[Mooglyguy]

-Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]

-Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
implementation. [Osso]

-addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
end of the world [O. Galibert]

-addrmap: Avoid a collision between address_map the type and the method
of the device_memory_interface class [O. Galibert]

-i386: 486+ WP bit support [Carl]

-Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]

-Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]

-Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]

-Don't crash on REP NOP [Carl, Alegend45]

-suna16.c: Emulate protection routines rather than patching them for
uballoon [IQ_132 & JackC]

-pgm.c: Fix level 6 crash on kov . [IQ_132]

-megadrvb.c: simplify decode function for srmdb. [IQ_132]

-Cleaned up mustache boy vblank interrupts: Got rid of the nasty
long-int hack in mustache boy in favor of the same 'vblank in+vblank
out' int scheme the other similar seibu games of this era used
(panicrd, darkmist). This seems much more likely to be what the actual
pcb used, and works just fine. [Lord Nightmare]

-changed 2 disc hack to use 1 drive [smf]

-SCSICD now has a CDDA sub device [smf]

-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]

-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
[MooglyGuy]

-Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
rather than simply patch it out. [IQ_132]

-Hooked up PSX IRQ's using DEVCB2 [smf]

-avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]

-avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]

-avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
during a time slice were causing all subsequent 1-cycle opcodes to
deduct 2 or 3 cycles for the remainder of the time slice instead.
[MooglyGuy]

-cleaned up the ide controller enough to change the irq to a DEVCB2
[smf]

-avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]

-avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
[MooglyGuy]

-Bingo Mania: Added PCB layouts and descriptions
[Roberto Fresca, Team Europe]

-YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]

-Fun World driver improvements [Roberto Fresca]
* Added 'Bonus Card (Austrian)' from Fun World.
* Added PCB layouts.
* Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
* Cleaned up the code.
* Changed company name 'Funworld' to 'Fun World'.
* Changed Mega Card to Power Card after check the real hardware
running.
* Fixed Power Card graphics ROM load..
* Added technical notes.

-romload: Tell in which zips a missing rom was searched for
[O. Galibert]

-Moved jolycdat program to Bonus Card, making it parent. This program
is a real original Bonus Card program, and the PCB was populated with
common Jolly Card graphics wrongly. The other Bonus Card set was
turned as clone, since has a fake copyright string (hack). Also added
some technical notes. [Roberto Fresca]

-More Fun World driver improvements... [Roberto Fresca]
* Renamed the internal layout artwork: bigdeal --> bonuscrd.
* Default Bonus Card & Big Deal DIP switches positions, that allow
boot the system without errors.

-Pennant Fever is now WORKING [Robbbert].

-lethalj.c: Added dipswitch locations to the Egg Venture sets.
[Brian Troha]

-Improvements to Maygay M1 emulation, most games at least show something
now [David Haywood/James Wallace]

-Remove hack patch for tdragonb and emulated protection instead [IQ_132]

-Comet is now WORKING [Robbbert].

Magic Card II improvements: [Roberto Fresca]
- Added new Yugoslavian set of Magic Card 2 (Nov/New).
- Added default NVRAM, needed to boot properly.
- Rearrange the whole Magic Card 2 sets, and improved descriptions.
- Added technical notes.



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
Lucky Twos [launton/MPU Mecca]
Scoop (Peter Simper, prototype?) (MPU3) [Superbank/MPU Mecca]
More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
3 On 3 Dunk Madness (US, prototype? 1997/02/04)
[David Haywood, ShouTime, Smitdogg, The Dumping Union]
Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
Fighting Fantasy (bootleg with 68705) [IQ_132]
Bonus Card (Austrian) [Roberto Fresca, Team Europe]


New clones added
----------------
Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
[Joerg Hartenberger, JackC]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
[Joerg Hartenberger, JackC]
Invader's Revenge (3 sets) [Andrew Welburn]
Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
[Brian Troha, The Dumping Union]
Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
Rallys (alternate bootleg of Spectar) [Any]
The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
Double Axle (US) [ShouTime, The Dumping Union]
Angler Dangler [Tornadoboy]
Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
4-in-1 MAME bootleg (set 2) [David Haywood]
19-in-1 MAME bootleg [David Haywood]
48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
Xain'd Sleena (World) [Corrado Tomaselli]
WEC Le Mans 24 (set 2) [Corrado Tomaselli]
The Speed Rumbler (set 3) [Corrado Tomaselli]
Rapid River (prototype) [Italian dumping team]
Hang Pilot (ver UAA) (not working) [ShouTime]
Seibu Cup Soccer (set 3) (not working)
Egg Venture (Release 2) [Brian Troha, The Dumping Union]
The King of Fighters '97 Oroshi Plus 2003 (bootleg)
[The Dumping Union, Smitdogg, IQ_132]
Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
3 On 3 Dunk Madness (US, prototype?)
[ShouTime, Smitdogg, The Dumping Union]
Secret Service (2.6 alternate sound) [PinMAME]
Odin [PinMAME]
Gamatron (Sonic) [PinMAME]
Star Wars (Sonic, alternate set) [PinMAME]
Nemesis [PinMAME]
Verne's World [PinMAME]
Still Crazy [Robbbert]
Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
Double Crown [Kevin Eschbach]
Cops [Mariusz Wojcieszek]
Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]


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Sigmund
Écrit : 31/10/12 - 03:39


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Raine v0.51.14




Nouvelle version pour Raine v0.51.14, émulateur CPS1 et CPS2 :

Citation
Raine v0.51.14 changelog:

* 16bpp support for operation thunderbolt / spacegun
* -geometry command line option
* borderless option (enabled if passing -geometry)
* Finally fixes the display if going from a small window to high resolution fullscreen
* filter bad joysticks'axes when there are some
* display joysticks names in the inputs dialogs
* allow to clear some default inputs and save them (previously they were not saved if cleared).



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Sigmund
Écrit : 31/10/12 - 03:36


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version 1.3.4


Nouvelle version de cet émulateur NeoGeo CD

le Changelog:
Citation
* Rasters improve again : this time we take the numbers found by the
measurements from the mame team, quite different from what the dev docs
tell... With some adjustements, a big boost for the cpu in the vbl to
ensure a stable display and this kind of thing.
* Now accept cue files where the the data file is not between quotes
* Add -geometry command line option (same as raine)
* Inputs updates (same as raine, see raine changelog for details)
* Add the option to disable the rasters emulation in "neocd option", so that
rasters don't prevent anymore a game to be playable like what happened in
1.3.2. Also useful for those who find rasters make some games too slow.
The option is saved and will return when restarting the emu.
* Some fixes for the savegames, they should be more reliable now.
* Show iso files in the file selector when there are no cue files in the
directory, which happens for neocd demos for example.


Source
Section Neo Geo CD
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Sigmund
Écrit : 28/10/12 - 03:48


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Project64k v0.41

Nintendo 64




Project64K est une version non officielle de Project64. Elle ajoute le support du module Kaillera qui permet de jouer à plusieurs sur Internet ou en réseau local.

Citation
Project64k v0.41 changelog :

I updated the RDB and RDX files for the SM64 Multiplayer rom hack. Both CRC number versions of the rom are fixed as well.


Section Nintendo 64


Section No Intro Nintendo 64 - v20110429

---------------------------------------------------------

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Sigmund
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D-Fend Reloaded 1.3.2



D-Fend Reloaded, célèbre front-end DOS prenant pour base l'émulateur DOsBox en version 0.74, revient avec une nouvelle version, la 1.3.2. Voici le changelog:

Citation
D-Fend Reloaded v1.3.2 Changelog:
- Updated Italian language file.
- Updated French and French Canada language files.
- Updated German language file.
- Updated DOSZip from 2.33 to 2.35.
- Updated German and Italian DOSBox language files.
- When downloading images from mobygames, now also screenshots will be loaded.
Additionally the maximum number of covers and screenshots to be download
per profile have been increased from 10 to 25.
- The mobygames data read is now downloading up to 8 files parallel, which
results in a significant speed up when downloading cover images.
- Now up to 50 additional program file can be specified per profile.
- The video RAM size now can be set up via the GUI for custom DOSBox builts not
using the videoram key in the [vga] section, too.
- Improved initial screen position for the quick starter window.
- Some smaller improvements to the automatic checksum collector for templates.
- [Fix] The uninstall dialog offered to remove the whole game folder if there
was only one profile next to the "DOSBox DOS" profile and this profile used
a program or setup file located directly in the games folder.
- [Fix] For some auto setup templates the user game information list on the
game information page of the new profile wizard showed an additional empty
line.


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Sigmund
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MAME 0.147





Nouvelle version stable de l'émulateur arcade multi-systèmes par excellence avec comme changements :

Citation
what's news in MAME v0.147:

0.147
-------


MAMETesters Bugs Fixed
----------------------
- 04323: mjflove, rongrongg, rongrongj: [debug] Crash
after exit (Phil Bennett)
- 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c:
[debug] Assert after OK (Phil Bennett)
- 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash
before OK (Robbbert)
- 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c,
groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c,
macrossp.c: [debug] assert: src/emu/attotime.h:146:
frequency > 0 (Phil Bennett)
- 04999: [Crash/Freeze] (pong.c) All sets in pong.c:
[debug] Crash after OK (couriersud)
- 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug]
Crash before OK (Tafoid)
- 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c:
NVRAM written incorrectly - games never start. (hap)
- 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c:
[debug] Crash immedately after OK (debug) (s.ronco)
- 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz,
isgam : Black screen (Aaron Giles)
- 04978: [Sound] (scregg.c) dommy: Sound effects seem to
be incomplete/missing (hap)
- 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)


Source Changes
--------------
-i386: xlat implementation fix [Alegend45]

-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]

-Updated netlist implementation: [Couriersud]
* Now supports any resolution fitting reasonably into a UINT64
* Execution now uses a list sorted by execution time
* Implementation now supports analog and digital inputs / outputs
* First step in a move to "terminals" being both input / output
* Improved object model
Pong:
* Rewrote video code, now emulates a monitor by analyzing the analog
video signal and identifying vsync and hysnc pulses.
* Removed all hacks.
Overall performance increase of about 10% over the previous "pongf"
implementation.

-patch that enables output of <info> elements stored in software lists
through -listsoftware [qmc2]

-Flicker: Boots up, some buttons working. WIP [Robbbert]

-Continuing new device implementation for SN76496 and clones - mrdo.c,
pachifev.c, tp84.c [Osso]

-Flicker: added remaining inputs, some notes, sound (of sorts), marked
as working. [Robbbert]

-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]

-Written up a bare-bones M50458 OSD video chip device, used by Nintendo
Super System HW [Angelo Salese]

-Continuing new device implementation for SN76496 and clones [Osso]

-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super
System [Angelo Salese]

-zac_1: added display, inputs, notes. ewf and sshtlzac marked as
working [Robbbert]

-Fixed G-Stream G2020's sound banking. Compared with a real PCB and
everything sounds as it should. [trap15]

-Added IGT ID-023 Protocol to driver. This additional DBV protocol
allows all remaining unsupported sets to accept dollar bills in-game.
The protocol is switchable via driver configuration (along with
denomination). [Jim Stolis]

-Shared palette fix for certain sms-based games in Mega Tech
[David Haywood]

-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition.
[Brian Troha]

-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by
Super Famicom Box [Angelo Salese]

-Fixed for an SDL sound bug surrounding use of -speed and pausing
frequently causing corrupt sound. [Antonio Giner]

-Basic emulation of the Z180 in Super Famicom Box HW
[Angelo Salese, nocash]

-Fixed default SDL OSX UI toggle key name. [Curt Coder]

-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]

-ppc: Implemented PPC403 DMA chaining [Ville Linde]

-Created new sprite device base class, which manages a bitmap and a
sparse bitmap for tracking which areas got updated. This allows
sprites to be rendered independently to their own bitmap and then
mixed in a final step. Converted the Sega sprite device over to this
new model, and moved the mixing steps out of the sprite
implementations and into the driver- specific video updates where it
belongs. [Aaron Giles]

-Added some further methods and helpers to the bitmap_t and rectangle
classes. [Aaron Giles]

-Created a sega_16bit_common_base class which handles the common Sega
palette RAM mappings and open bus reads. [Aaron Giles]

-nwk-tr.c: Improved LAN controller emulation [Ville Linde]

-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as
317-0106 and provided a working decryption key. [Chris Hardy]

-Verified Dip Settings using Dip Sheet and through playtesting for
deadconx, deadconxj [Tafoid]

-PowerPC: Fixed 601-type BAT processing [R. Belmont]

-taito_x.c: Corrected the rom names for the Superman sets. Added info about
an alternate rom layout using a daughter card and half sized mask roms.
Changed Gigandes (Japan) to Gigandes (earlier) as both sets support
English / Japanese via dipswitch. But one set has a revised and corrected
service mode. [Brian Troha, Dave France, The Dumping Union]

-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]

-Fixed a major bug with 5A22 timings, that was incorrectly taking extra
steals at every read, write and rmw types of opcode [Angelo Salese]

-Moved multiplication and division operation from SNES to 5A22 CPU core
file [Angelo Salese]

-Updated looping.c to use the new tms52xx device implementation. [Osso]

-Made core able to use bios selection per slot device
[Miodrag Milanovic]

-made S1410 device act as a SCSIHD with the custom commands, added
D9060HD & ACB4070 devices to do the same thing [smf]

-Numerous jedutil tool improvements. [Kevin Eshbach]

Made some modifications to the jedutil tool to allow the viewing of
simple combinatorial jeds (adding support for registered and gals in
the future) by taking a jed file and printing out human-readable
equations. Changed the command line options of the jedutil tool to
know take an initial argument to specify what the tool should do.

For example to convert a jed to bin the command is now: jedutil
–convert <source.jed> <dest.bin> jedutil –convert <source.bin>
<dest.jed>

To view a jed file with human-readable equations the command is
jedutil –view <source.jed> <pal type>

-gfx_element is now a class. Accessors are provided for all necessary
elements. Updated some of the more, ah, creative uses/abuses of the
gfx_elements. [Aaron Giles]

-Split out callbacks from scsibus_device into scscb_device, eventually
this will be a SCSI device. SCSIBus_interface is no longer required
and has been removed. [smf]

-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]

-PowerPC: 100% pass of integer portion of PPCTorture on all DRC
backends. [R. Belmont]

-es5503: Preserve phase when oscillators loop [R. Belmont]

-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]

-xforce: fixed display [Robbbert]

-Promoted brickzn to playable state [Luca Elia]
* Fixed gfx ROMs loading
* Fixed inputs in joystick version
* Alternate data decryption
* Fixed alternate opcode decryption ranges
* Palette encryption, banking and writes disable
* Work RAM disable
* Multiplexing of registers through protection
* Added cheat / debugging inputs

-Understood how the Seibu COP collision detection really works, greatly
improving Godzilla, Heated Barrel and SD Gundam RT gameplay
[Angelo Salese, Smitdogg]

-Generalized the PLS100 into a PLA device of variable amounts of
inputs/outputs/terms. [Curt Coder]

-In device_state_interface, rename state() to state_int() and
set_state() to set_state_int() for consistency. Update all callers.
Also add set_pc() helper and updated all callers to use that instead
of set_state_int(STATE_GENPC) [Aaron Giles]

-Added device_t::state() method to get the state interface. Added
redundant device_state_interface::state() method to catch redundant
use of it. [Aaron Giles]

-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]

-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the
above methods. [Aaron Giles]

-Add ambiguous execute() and memory() methods to the
device_execute/memory_interfaces respectively in order to catch
unnecessary usage of the corresponding device_t methods. Removed all
existing redundant usage. [Aaron Giles]

-merit.c: Added dipswitches to the Pit Boss sets with dipswitch
locations. Reordered sets from oldest to newest. Added
GAME_NO_COCKTAIL flag as these games support a cocktail mode.
Mapped player 2 controls for cocktail mode. [Brian Troha]

-Closeout on old macros. Retired cputag_set_input_line and
cputag_set_input_line_and_vector, replacing them with
machine.device("tag")->execute().set_input_line[_and_vector].
[Aaron Giles]

-meritm.c: Various rom name corrections and additional minor
documentation. [Brian Troha]

-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB.
[Brian Troha]

-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]

-Rotation: fixed displays, fixed sensors so that the game is now
playable. [Robbbert]

-es5503: Fix IRQ timing error introduced when I did the device
conversion. [R. Belmont]

-Made accurate trigonometry maths in Seibu COP [Angelo Salese,
Smitdogg]

-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c
which was used by bbc.c, and refactored all drivers to use the new
implementation. [Curt Coder]

-idetrl.c - Support IDE command 0x31
(IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]

-splash.c: Changed the Machine Config to use actual OSC values and
measured clocks as listed in the driver. Added a note about a Splash!
PCB with alternate (higher) OSC clocks. Added a note about The Return
of Lady Frog 9 rom and the 1 bit difference between the two sets.
[Brian Troha]

-Fixes so MESS on PowerPC OS X builds and works again. MAME is still a
lost cause. [R. Belmont]

-Updated DOCS config.txt and windows.txt with recent commands that were
never added to documentation as well as some clarifications. [Tafoid]

-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards
used for the two different versions of Fantasia. [Brian Troha]

-segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]

-tumbleb.c: Filled in a few dipswitches for Magicball Fighting.
[Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
F1 Super Lap [David Haywood]
Turbo Out Run (cockpit, FD1094 317-0106)
[Chris Hardy, The Dumping Union]
Little Robin [David Haywood]
Brick Zone (2 sets) [Luca Elia]
Dodge City (9131-02) [Brian Troha, The Dumping Union]
Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump
[letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]
Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap]
Magicball Fighting (Korea) [Guru, David Haywood]
Thrill Drive (JAE, JAB) [Ville Linde]
GTI Club [Ville Linde]
Solar Assault [Ville Linde]
Hang Pilot [Ville Linde]


New clones added
----------------
Fantasia (940307 PCB) [Brian Troha, The Dumping Union]
Superman (US) [Dave France, The Dumping Union]
Ms. Pac-Man Heart Burn [hap]
F1 Super Lap (World) [Uncle Tom]
Thunder Zone (World 4 Player) [Guru]
Dodge City (2131-82, set 2) - Not working
[Brian Troha, The Dumping Union]
Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]
Exciting Soccer (US) [Tirino73]


New games marked as GAME_NOT_WORKING
------------------------------------
LD Mahjong #4 Shabon-Dama
[Yohji, ranger_lennier, Smitdogg, The Dumping Union]
Sega Clay Challenge [Super Menteur, R. Belmont]


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Sigmund
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CdC original mais s'il faut aimer le style
  Forum : Coups de Coeur hebdo · Prévisualisation du message : #250462 · Réponses : 4 · Lectures : 6 088

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FB Alpha 0.2.97.27


Nouvelle version de cet émulateur incontournable de l'arcade avec corrections de bugs, ajout de nouveaux jeux, nouveaux filtres graphiques, etc...

Citation
FB Alpha v0.2.97.27 changelog:

    Multiarcade emulator has been updated recently. Changes:
    - Tidied sound chip interfaces, adding support for volume and left/right selection for individual routes. Updated all drivers to support. Many drivers sound much better with these updates [Barry]
    - Fixed an issue with multiple YM2203 chips that resulted in static noise in the sound output [Barry]
    - Added pan support to Taito drivers that use panning with the YM2610 sound chip [Barry]
    - Added pan support to the Darius driver [Barry]
    - Added support for an RC filter, and added support to the Galaxian Konami sound based drivers [Barry]
    - Fixed various drivers that rendered the MSM5205 sound too fast when the sample rate was greater than 22050Hz [Barry]
    - Applied a YM2413 fix from MAME [Barry]
    - Added support for a selectable number of voices in the Namco sound module (fixes sound in the Baraduke, Pac Land and Sky Kid drivers [Barry]
    - Added multiple chip support to the Sega PCM module, updated Super Monaco Grand Prix to support the extra sound board [Barry]
    - Added support for the MSM6585 chip to the MSM5205 core [iq_132]
    - Added multiple chip support to the Y8950 interface, and hooked up in the Cybertank driver [Barry]
    - Small speedup in the DAC core [iq_132]

    - Standardised some CPU interfaces [iq_132]
    - Improved Atari slapstic emulation, and updated the Gauntlet driver to support it [iq_132]
    - Added driver for Atari Tetris [iq_132]
    - Added driver for Cybertank [iq_132]
    - Hooked up analog inputs in the Cybertank driver [Barry]
    - Added driver for games on Donkey Kong hardware [iq_132]
    - Tidied Donkey Kong driver to build with current FB Alpha, and fixed some bugs and crashes [Barry]
    - Added driver for Konami Test Board (GX800) [iq_132]
    - Added Bang 2 Busters to the Neo Geo driver [lantus]
    - Added Treasures of the Carribean to the Neo Geo driver [lantus]
    - Added Last Survivor to the Sega X-Board driver [Barry, JacKc, ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]
    - Added Racing Beats to the Taito Z driver [Barry]
    - Added bootleg of 1943 to the driver [Barry, JacKc, bonky0013]
    - Added clone of Arkanoid to the driver [Barry]
    - Added bootleg of Pang! 3 to the CPS-1 driver [JacKc, porchy]
    - Added some bootlegs of Street Fighter II to the CPS-1 driver [Barry, JacKc, smitdogg]
    - Added clone of Super Street Fighter II to the CPS-2 driver [JacKc]
    - Added two clones of Thunder Zone to the Data East drivers [ShouTime, JacKc]
    - Added two clones of Dynamite Duke to the driver [JacKc, Arzeno Fabrice]
    - Added clone of War of the Bugs or Monsterous Manouvers in a Mushroom Maze to the Galaxian driver [Barry]
    - Added clone of Jumping Pop to the driver [Barry, The Dumping Union]
    - Added clone of Parodius to the Konami driver [Barry, Andrew Welburn, The Dumping Union]
    - Added King of Gladiators Plus to the Neo Geo driver [JacKc]
    - Added homebrew WW2 Demo to the Neo Geo driver [Barry]
    - Added homebrew Spiderman Intro demo, and added alt sets of TMNT and Dark Wing Duck intro sets to the Neo Geo driver [Barry]
    - Added clone of Ketsui Arrange to the PGM driver [JacKc]
    - Added clone of Raiden to the driver [Barry, JacKc]
    - Added two clones of Fantasy Zone II (System 16C version) to the Sega System 16B driver [Barry]
    - Added clone of Turbo Outrun to the Sega Outrun driver [JacKc]
    - Added clone of AB Cop to the Sega X-Board driver [JacKc]
    - Added clone of GP Rider to the Sega X-Board driver [Barry]
    - Added clone of Deer Hunter to the Seta 2 driver [JacKc]
    - Added clone of Drift Out to the Taito F2 driver [JacKc, Hammy]
    - Added clone of Rygar to the Tecmo driver [JacKc, smitdogg]
    - Added clone of Pipi & Bibis / Whoopee!! to the Toaplan 2 driver [Barry, Antonio Gonzalez Jr.]
    - Added bootleg of Toki to the driver [Barry, skiltz]
    - Added clone of Trojan to the driver [JacKc]
    - Fixed bugs in 4 Fun in 1 and Ghostmuncher Galaxian in the Galaxian driver, promoting them to working [Barry]
    - Changed Fantastic to use the proper PROM dump in the Galaxian driver, fixing the game colours [Barry]
    - Changed Super Bond to use the proper PROM dump in the Galaxian driver, fixing the game colours [Barry]
    - Various PGM improvements [iq_132, JacKc]
    - Fixed a graphics glitch in the Super Monaco Grand Prix title screen [Barry]
    - Fixed issue with Top Speed crashing on driver init [Barry]
    - Big-endian fixes for the Cybertank driver [lantus]
    - Big-endian fixes for the Sega System 16A and Tecmo drivers [lantus]
    - Big-endian fix for Street Fighter II: Magic Delta Turbo sprite x position [lantus]
    - Applied various libretro patches [Twinaphex]
    - Updated the zlib library to v1.2.7 [Barry]
    - Updated the libpng library to v1.5.12 [Barry]
    - Matched the Megadrive sets to MESS 0.146u5 [Barry]
    - Synced sets with MAME 0.146u5 [Barry]


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Salut,

Ta question n'est pas si bête mais comme le monde est bien fait (du moins ce site); j'avais fait un tuto pour expliquer ces significations. Tu en apprendras plus en le lisant mais garde à l'esprit que les meilleures roms sont souvent celles qui finissent par la mention [!].
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Rôh ces copier / coller à la va vite tongue.gif
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HalfNES v0.050

NES/Famicom




HalfNES est un émulateur NES open source pour Nintendo NES, écrit en Java. Pour le moment, il tourne seulement en application Java SE seule. A ce point du développement, la plupart des jeux US tourneront mais certains ont des problèmes de gels d'écran et de graphismes.

Citation
HalfNES v0.050 Changelog:

Lots of minor improvements for this release, and new mapper support as well.
Thanks to Nawrot Kryzystof for many of these fixes.

Added Mappers:
Mapper 10 (Fire Emblem, Famicom Wars)
Mapper 19 (Megami Tensei II, Rolling Thunder (J), etc.) with expansion sound
Mapper 34 (Impossible Mission II)
Mapper 38 (Crime Busters)
Mapper 64 (Klax, Rolling Thunder (U))
Mapper 70 (Kamen Rider Club)
Mapper 89 (Mito Koumon)
Mapper 93 (Fantasy Zone (J))
Mapper 94 (Senjou no Oukami)
Mapper 97 (Kaiketsu Yanchamaru)
Mapper 107 (Magic Dragon)
Mapper 140 (Bio Senshi Dan)
Mapper 152 (Arkanoid 2)
Mapper 180 (Crazy Climber)
Mapper 185 (Spy Vs Spy (J) but NOT Banana)
Mapper 200 (36-in-1 Multicart)
Mapper 203 (35-in-1 Multicart)
Mapper 240, 246 (More Chinese original games)

Fixed:
-Fixed DMC timing (passes DMC basics test and makes Bee 52 work better)
-CPU interrupt is delayed so CLI+SEI only causes 1 interrupt after SEI
(fixes Break Time, Hebereke)
-Fixed APU frame counter reset to within 1 CPU opcode of correct timing
-Fixed APU sweep behavior when clocked then immediately reset
(Super Mario Bros. sound effects, Driar wrong notes in music)
-Updated VRC7 sound to use new patch set from nesdev,
changed the way modulator feedback works, increased envelope attack rate
-Added CRC to options menu to make verifying dumps easier
-Fixed Uchuusen - Cosmo Carrier mirroring
-Fixed bug with file dialog where it wasn't clearing the old name when loading
a ROM by double clicking

Broke:
- Lagrange Point intro was broken by the CPU interrupt change. Game is still playable.


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Section NES.
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Bsnes v0.91




Toujours en cours de développement, Byuu continue d'améliorer son émulateur Bsnes pour Super Nintendo en nous offrant une version 0.91 avec l'arrivée de l'émulation préliminaire du GameBoy Advance...

Citation
Changelog:


A few issues crept up in the last release, this should take care of them.

First, it seems that the 32-bit runtime on 64-bit versions of Windows have 64-bit time functions; whereas true 32-bit Windows does not. This was causing a DLL error when attempting to load bsnes v090.

Second, when there were more than 2,000 files in the same folder on Windows, it was lagging the file browser. With OV2's help, I've fixed that and it'll now load the list instantly.

Lastly, I've included the missing video shaders this time.


Rappelons que ce programme supporte aujourd'hui les consoles :

  • Nintendo
  • Super Nintendo
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Nintendo DS


ainsi que :

  • Super Game Boy
  • BS-X Satellaview
  • Sufami Turbo




La Super Nintendo en normale et en No Intro sur GameTronik
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A quand une section GBA sur GameTronik?
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Sigmund
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Raine v0.51.13




Nouvelle version pour Raine v0.51.13, émulateur CPS1 et CPS2 :

Citation
Raine v0.51.13 changelog:

* 16bpp support for operation thunderbolt / spacegun
* -geometry command line option
* borderless option (enabled if passing -geometry)
* Finally fixes the display if going from a small window to high resolution fullscreen
* filter bad joysticks'axes when there are some
* display joysticks names in the inputs dialogs
* allow to clear some default inputs and save them (previously they were not saved if cleared).



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  Forum : News · Prévisualisation du message : #250289 · Réponses : 0 · Lectures : 1 790

Sigmund
Écrit : 10/08/12 - 04:55


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version 1.3.3


Nouvelle version de cet émulateur NeoGeo CD

le Changelog:
Citation
* Rasters improve again : this time we take the numbers found by the measurements from the mame team, quite different from what the dev docs tell... With some adjustements, a big boost for the cpu in the vbl to ensure a stable display and this kind of thing.
* Now accept cue files where the the data file is not between quotes
* Add -geometry command line option (same as raine)
* Inputs updates (same as raine, see raine changelog for details)
* Add the option to disable the rasters emulation in "neocd option", so that rasters don't prevent anymore a game to be playable like what happened in 1.3.2. Also useful for those who find rasters make some games too slow.
The option is saved and will return when restarting the emu.
* Some fixes for the savegames, they should be more reliable now.
* Show iso files in the file selector when there are no cue files in the directory, which happens for neocd demos for example.


Source
Section Neo Geo CD
  Forum : News · Prévisualisation du message : #250288 · Réponses : 0 · Lectures : 1 815

Sigmund
Écrit : 10/08/12 - 04:52


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ClrMamePro 4.07

Gestionnaire de roms




ClrMamePro est ce que l'on appelle un gestionnaire de roms. Si vous utilisez MAME ou d'autres exécutables, vous connaissez le problème : à chaque nouvelle release, il y a beaucoup de changements au niveau des roms : de nouveaux gamesets ont été ajoutés, certains ont été enlevés, d'autres ont été sensiblement modifiés... ClrMamePro vous aide tout simplement à maintenir vos sets à jour.

Utilisable pour MAME, RAINE, pinMAME, M1, MESS, WinKawaks ...etc

Citation
ClrMamePro v4.07 changelog:

  • added: chdman settings option to ignore warning for BADDUMP chds
  • added: rebuilder advanced option to list matched chds (so that's a first step towards chds rebuilding)
  • misc: dummy clones/fake clone (100% identical sets) detection now takes chds into account
  • misc: show prompt for fixing wrong sysdefpath issues
  • misc: ignoring chds in matchgame function for some speedup here and there
  • misc: updated rar dll
  • fixed: crash when using setinformation->show enabled
  • fixed: create rompaths for sysdefpaths can rarely create an empty path which will then be "current path"
  • fixed: wrong sysdefpath issue output was sometimes missing when chds and roms didn't share the same path
  • fixed: sysdefpath auto-rompath creation didn't ask for standard/mechanical/devices


Site officiel

Je vous rappel qu'il y a sur GameTronik un tuto très complet pour vous apprendre à l'utiliser en toute simplicité.
Retrouvez ce gestionnaire de roms dans nos diverses sections Arcades pour la version 32 bits (une version 64 bits est disponible sur le site de l'auteur)
  Forum : News · Prévisualisation du message : #250287 · Réponses : 0 · Lectures : 2 001

Sigmund
Écrit : 07/08/12 - 06:10


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Bsnes v0.90




Toujours en cours de développement, Byuu continue d'améliorer son émulateur Bsnes pour Super Nintendo en nous offrant une version 0.90 avec l'arrivée de l'émulation préliminaire du GameBoy Advance...

Citation
Changelog:

Most notably, this release adds Nintendo DS emulation. The Nintendo DS module was written entirely by Cydrak, so please give him all of the credit for it. I for one am extremely grateful to be allowed to use his module in bsnes.

The Nintendo DS emulator's standalone name is dasShiny. You will need the Nintendo DS firmware, which I cannot provide, in order to use it. It also cannot (currently?) detect the save type used by NDS games. As such, manifest.xml files must be created manually for this purpose. The long-term plan is to create a database of save types for each game. Also, you will need an analog input device for the touch screen for now (joypad axes work well.)

There have also been a lot of changes from my end: a unified manifest.xml format across all systems, major improvements to SPC7110 emulation, enhancements to RTC emulation, MSU1 enhancements, icons in the file browser list, improvements to SNES coprocessor memory mapping, cleanups and improvements in the libraries used to build bsnes, etc.

I've also included kaijuu (which allows launching game folders directly with bsnes) and purify (which allows opening images that are compressed, have copier headers, and have wrong extensions); both of which are fully GUI-based.

This release only loads game folders, not files. Use purify to load ROM files in bsnes.

Note that this will likely be the last release for a long time, and that I will probably rename the emulator for the next release, due to how many additional systems it now supports.


Rappelons que ce programme supporte aujourd'hui les consoles :

  • Nintendo
  • Super Nintendo
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Nintendo DS


ainsi que :

  • Super Game Boy
  • BS-X Satellaview
  • Sufami Turbo




La Super Nintendo en normale et en No Intro sur GameTronik
Site officiel

A quand une section GBA sur GameTronik?
  Forum : News · Prévisualisation du message : #250266 · Réponses : 3 · Lectures : 2 762

Sigmund
Écrit : 22/07/12 - 05:06


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ScummVM v1.5.0




Les amoureux de bons vieux point & clic d'antan vont pouvoir de nouveau mettre à jour leur programme fétiche qu'est ScummVM avec cette nouvelle version


Citation
ScummVM v1.5.0 Changelog:

New Games:
- Added support for Backyard Baseball 2003.
- Added support for Blue Force.
- Added support for Darby the Dragon.
- Added support for Dreamweb.
- Added support for Geisha.
- Added support for Gregory and the Hot Air Balloon.
- Added support for Magic Tales: Liam Finds a Story.
- Added support for Once Upon A Time: Little Red Riding Hood
- Added support for Sleeping Cub's Test of Courage.
- Added support for Soltys.
- Added support for The Princess and the Crab.

General:
- Updated MT-32 emulation code to latest munt project snapshot. The emulation
improved dramatically.
- Implemented support for TrueType fonts via FreeType2 in our GUI. Along
with it GNU FreeFont was also added to our modern theme. Note that not all
ports take advantage of this.
- Added Basque translation.
- Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
SKY and SCI engines. It is now possible to toggle these options via the
Engine tab when adding or editing a configuration for a game. In most
cases, you will have to run each game once or readd them all in ScummVM's
launcher in order to get the custom options tab.
- Improved predictive dialog look.
- Various GUI improvements.

Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
- Fixed missing subtitles in the demo.

Broken Sword 2:
- Added support for PlayStation videos.

Cine:
- Implemented Roland MT-32 output driver.

Drascula:
- Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
in scene with "von Braun").

Gob:
- Fixed a crash in Lost in Time
- Rewrote the AdLib player. Enabled the now working MDY player in
Fascination and Geisha.

SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.

iPhone port:
- Changed "F5 (menu)" gesture to open up the global main menu instead.
- Added support for custom cursor palettes, this makes the moderm theme use
the red pointer cursor for example.
- Added aspect ratio correction feature.
- Implemented 16 bits per pixel support for games.

Maemo port:
- Added support for Nokia 770 running OS2008 HE.
- Added configurable keymap.

Windows port:
- Changed default savegames location for Windows NT4/2000/XP/Vista/7.
(The migration batch file can be used to copy savegames from the old
default location, to the new default location).


La section ScummVM sur GameTronik
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Sigmund
Écrit : 30/06/12 - 04:07


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Ootake 2.66

PC Engine/Turbo Grafx-16




Kitao Nakamura nous offre une nouvelle version de son émulateur PC Engine/Turbo Grafx-16 pour Windows Ootake qui passe en 2.66. Cet émulateur à l'avantage de prendre en charge l'extension CD-Rom et permet également d'émuler la SupergrafX.


Citation
Ootake v2.66 changelog:


- The shortcut keys was added. [Alt]+[1-4]...The size of the window is
switched when playing a game. * If the window size of x4 or x3 is set, the
power of PC is necessary to some degree.
- The shortcut keys was added. [Alt]+[Enter]...Full screen and the window
mode change.(same [F12])
- Some volume balances when playing a CD-Game have been adjusted. I think
that the tone quality of the CD-DA sound improved, too.
- When "PC Engine Mouse" is connected ("Input->Mouse" menu), it corresponded
to operation with "Multi-Tap" ("Input->Multi-Tap" menu).
If "Multi-Tap" menu is turned on, it becomes the following.
[1P connecter]...Mouse, [2P connecter]...#1Joypad
As a result, in the shooting game of "Tokimeki Memorial", it is possible
to play comfortably.
- The speed and timing were brought close to the movement of a real machine.
In the stage 3 of "The Kung-Fu (China Warrior)", the problem that the
raster scroll occasionally flickered was solved.
- With the setting of "CPU->Perform SpriteLimit" menu, the bug that had not
occasionally functioned correctly (generated from v2.63) was corrected.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.


La PC Engine en normale et en no-intro. La PC Engine CD est disponible ici.
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  Forum : News · Prévisualisation du message : #249958 · Réponses : 0 · Lectures : 1 764

Sigmund
Écrit : 28/06/12 - 04:47


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Tu as bien lu le tuto jusqu'au bout et même ce qui est noté en bas de page? Normalement, tu créer un dossier "Game" à la racine d'une carte SD (type appareil photo) et tu y déposes les jeux du GoodSet uniquement!
  Forum : Sega · Prévisualisation du message : #249947 · Réponses : 22 · Lectures : 25 198

Sigmund
Écrit : 16/06/12 - 03:44


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Toki Remake


Je ne sais pas si vous connaissez les studios Golgoth, personnellement je viens de les découvrir par le biais de notre confrère d'Emu France et quelle bonne surprise de voir que cette boite fait du neuf avec du vieux. Le but et de reprendre des grands classiques et de leur donner une seconde vie en les ressortant dans des versions de toute beauté. Bon, c'est vrai que c'est la mode en ce moment au cinéma de ressortir les films en 3D sauf que là, c'est de bons vieux jeux vidéo dont le résultat nous laisse sans voix. J'adore ce genre d'initiative et j'ai hâte de voir ce que va donner leur prochain titre : Joe & Mac. Je précise toutefois que ces jeux seront payants (pré-commande).









Plus d'infos et d'images sur le site officiel
Et pour ceux qui veulent se replonger dans l'univers de Toki ou bien qui disent "c'était mieux avant" peuvent se tourner vers notre section MAME pour y rejouer. Je précise au passage que Toki est disponible sur diverses plateformes également (Megadrive, Amiga, Commodore 64, Atari ST, Lynx, Nes...)
  Forum : News · Prévisualisation du message : #249818 · Réponses : 3 · Lectures : 2 571

Sigmund
Écrit : 15/06/12 - 02:15


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ClrMamePro 4.06

Gestionnaire de roms




ClrMamePro est ce que l'on appelle un gestionnaire de roms. Si vous utilisez MAME ou d'autres exécutables, vous connaissez le problème : à chaque nouvelle release, il y a beaucoup de changements au niveau des roms : de nouveaux gamesets ont été ajoutés, certains ont été enlevés, d'autres ont été sensiblement modifiés... ClrMamePro vous aide tout simplement à maintenir vos sets à jour.

Utilisable pour MAME, RAINE, pinMAME, M1, MESS, WinKawaks ...etc

Citation
ClrMamePro v4.06 changelog:

- misc: reset profile to not scanned in case scan was skipped
- misc: changed the error message for .7z files which aren't 7z archives
- misc: made the three settings/compressor/general options list archive files with comments, +rsh, double names global options. You need to reset them if you used them before
- misc: download failure messages are shown in the warnings window instead of a prompt
- misc: show file and rom names in progress dialog for rom uneeded check/rom if set is not compressed
- misc: general speed up for fix-missing decompressed files
- added: CMPro_TempFolder and CMPro_TempFolder_Clean settings to cmpro.ini to let you select the cmpro folder and optionally clean it on startup. Default value is the cmpro temp folder and data gets initially removed. You need to start/quit cmpro once to see this setting
- added: logging warnings window entries to cmpro.log (cleared on startup)
- added: set information boxes to include devices and/or bios automatically
- fixed: chdman verify check fails for rompaths with spaces
- fixed: newly created exe profiles can falsely takeover system default settings from loaded profile
- fixed: chdversion check for merged sets can hide the result
- fixed: xml parser failure when hitting an ending and starting xml comment in one line
- fixed: falsely show full set as missing in case of removing unneeded files from decompressed sets


Site officiel

Je vous rappel qu'il y a sur GameTronik un tuto très complet pour vous apprendre à l'utiliser en toute simplicité.
Retrouvez ce gestionnaire de roms dans nos diverses sections Arcades pour la version 32 bits (une version 64 bits est disponible sur le site de l'auteur)
  Forum : News · Prévisualisation du message : #249812 · Réponses : 0 · Lectures : 1 643

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